![]() Throughout Sonic’s adventure, one constant is that the soundtrack remains phenomenal. It needs an update to make things clearer as this might just be the slowest part of the whole game. Annoyingly, where everything else is clear and obvious, the Elder gives you one upgrade at a time, with no clear sense of how many Koros you have just given him, or how many you need to hit the next tier. These cute little stone creatures are meandering all over the place, and returning them to their Elder will boost your speed or ring capacity. Alongside this you can nab Power Seeds and Defence Seeds, with a quick trip to the Koro Hermit boosting your abilities further. ![]() Defeated enemies drop skill shards, and if you accumulate enough of them you can unlock a new or improved move. Those skills are ever-growing thanks to the upgrade tree and the inclusion of the Koros and their elders. As you expand the map or complete challenges even more loops and tracks appear, and as you close in on the end of each area you’ll find you can zip from one end of the map to the other in moments, all while still having to use Sonic’s speedy skills. ![]() There’s never a moment where you’re stuck for something to do, whether it’s unlocking the map for each level, grabbing various collectibles or advancing the narrative. ![]() One of the greatest delights of Sonic Frontiers is just how natural it all feels. Here you’ll need to employ the Chaos Emerald-imbued powers of Super Sonic, once again keeping you on your toes by throwing everything but the kitchen sink at you. They’re a mere starter compared to the immense Titans that you face at the end of each island, though. Often huge technological constructs, they require a range of differing techniques to defeat, whether clambering across an outer shell, timing your attacks as they spin riotously across the screen or riding along their tail as they race through the sky. There’s always something to leap on, a new group of enemies to attack, or a huge boss-type character just waiting for you to happen upon them.īoss encounters make for some of the most taut and involving moments in Sonic Frontiers. Each island boasts a series of structures, including springs, loops, balloons, enemies, and ziplines that manage to make each moment feel like a constantly evolving Sonic stage. Those moments are wrapped up in an open world that is a revelation for a 3D Sonic game, not least because it actually allows our hedgehog hero to race across the landscape at a serious Sonic-esque speed. Completing each challenge nets you a key with which you can then unlock vaults containing the continually precious Chaos Emeralds. These sections are a bite-sized mix of 2D and 3D Sonic stages, with a series of challenges asking you to collect a certain number of rings, beat a tight time limit, or pick up five star coins along the way. despite now having an upgrade tree, an open-world, and a host of new ways to power up your spiny pal, there’s still the core of a traditional Sonic game here, most obviously seen in the Cyber Space levels. Now, before you start to worry too much that Frontiers isn’t ‘your’ Sonic, it somehow still is. It’s also constantly and joyously surprising. Sure, there’s heaps of jumping, spinning, ring collecting and giant springs to launch hedgehogs off, but this Sonic game provides more context and questing than they’ve ever have before. Its systems, open-world and soul-searching cutscenes have far more in common with the Xenoblade series than his 2D Sega Genesis escapades. Sonic Frontiers is available now on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.Frontiers could have easily been called Sonic RPG. For example, the skill tree system has a good variety of moves, but there is no solid logical reason for Sonic not to be able to use all the moves from the start. While some implementations are spot on, others feel undercooked, to say the least. This isn't the only aspect of the game that feels unpolished, though it seems as if the developers mixed in all the ideas they possibly could in this game, not knowing if they would work. It does not help that the story unfolds in an unnecessarily slow manner, with the dialogue between Sonic and his new antagonist always being vague and cryptic. Overall the narrative uses many cliched tropes with a fairly predictable backstory that surrounds the mystery of the Starfall Islands and its inhabitants. The game is fun, no doubt however, it does fall short of expectations when it comes to its story.
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